Walkthrough NavigationRecommendationsNote: This walkthrough was made while playing on Normal Action Level, so item locations may not be the same in higher or lower action levels as there will be more or less items. But puzzles and bosses are for all Action and Riddle Levels. All given controls are for the PS2 version.If you're low on health or ammo at certain areas, there will be extra ammo or health around. All the items in this walkthrough will all be there on Normal Action Level.Color legendTongs - itemsHandgun - weaponsHealth Drink - suppliesShopping Mall Map - mapsSave Point - save points01.
Lakeside Amusement Park'Where am I?' Note: This section of the game isn't really important and you can just get killed by enemies or fall down a hole and you will succeed. But there is an end to this part if you keep playing. No matter what you do, you'll always end up in the same place, which is the next section of the game.When you start the game for the first time, you'll be in the Silent Hill Amusement Park which wasn't explored in Silent Hill 2. Heather has a Knife in her hand and she's ready to fight any monsters.
First off, if you feel inclined to use up your ammo to start, shoot god 3 times with the handgun (no silencer if you happen to have it), and then.
Once you can play, press Select to go to your inventory. You may notice that you also have a Steel Pipe and a loaded Handgun and Submachine Gun. You also have a Health Drink, a First-Aid Kit, and 30 Handgun Bullets. You have two items which are the Flashlight and the Radio.In front of you to the left is a large size door. Equip your Handgun and go through it. Inside this room there are some enemies.
A Double Head should approach you and try to attack you. Use the Handgun to kill it. It should take around 5 shots, depending on the Action level you chose.Follow the pathway to the right and you should encounter a Closer.
Use the Handgun to kill it with around 10 shots. When both enemies are dead, find the door with the standing sign by it.
This door is unlocked and it's a store, but there's nothing you can pick up inside. So continue along until you reach the end of the pathway and go though the small door with thelight by it.In this area there will be two Closers in front of you.
Run to the right and equip the Submachine Gun. Wait for the Closers to come close to each other, and then when you're close to them, fire away at both of them with the Submachine Gun by using the left analog stick to aim to the left and right.
If done correctly, they should both fall to the ground. Finish them off by kicking them if you need to and go through the next gate.In this next area there will be a lot of noise. Watch out for the oncoming Double Head and run to the left.
There is also a Pendulum to the right but don't worry about it because you're running away from it. Run under the Mountain Coaster sign and keep running. A Pendulum might come from the left so watch out if it does. When you reach the end of the pathway, turn right and go up the stairs. Try to run up the stairs as fast as you can and when you get near the top, beware of the Pendulums as they will probably come up there and attack you.Once at the top, there is a small control room for this ride. The door is locked, so the only way to go is through the small gate by the control room and onto the tracks of the roller coaster ride.
To Heather's left is a hole. You can fall off the tracks and you will die, but this is good if you want to end this quick. There is no difference whether you fall down a hole or get to the end of the Amusement Park.
You will always lead to the same place.Since you've made it this far, why not just do the rest? You're almost there. Instead of falling down the left hole, take the right route and keep following the tracks. You can actually fall off certain parts of the track if you're on Hard Action Level.
Spellforce II: Shadow Wars for PC is the second installment of the successful fantasy combination of cRPG and real-time strategy genres, Spellforce: The Order of Dawn. Similarly as in the prequel, in this game, the player completes various quests, develops his protagonist and leads armies of various monsters and creatures to war. The protagonist can be supported by up to five heroes who can be summoned to special monuments that appear later in the game – once the player gains some experience and reaches a certain point of the plot. Spellforce 2 walkthrough. PlotThe conflict brought by the magic Shadows caused a split among the Dark Elves.
Just stick to the inside area of the track and follow it, and you will come to a straight. There will then be a video. The Roller Coaster comes and Heather has nowhere to go and the Roller Coaster runs over her. This is inevitable so don't worry about it.02. Central Square Shopping Center'My Daddy always told me not to talk to strangers.' Heather wakes up to find herself in the Central Square Shopping Center. Thankfully that was just a dream!
She exits the diner, which is Happy Burger that was also in Silent Hill 2. She calls her dad and then a strange man wants some of Heather's time. His name is Douglas Cartland and he wants to know about Heather's birth.
She avoids him and enters the Women's Washroom. When you can play, there's a Save Point on the mirror to Heather's left.If you check your inventory, you'll notice that you have a House Key, a Pendant, and a Knife for a weapon. You cannot go back out the door because Douglas is still there so the only thing you can do is go out the window. But there is a closed stall and you can knock on it, but Heather thinks someone's in there.
Once outside, you'll find some boxes and a fence to the left, so head to the right and run until you reach a door. You'll notice a van further down the alley and Heather says something funny about it if you examine it. When you're done, go through the door.Once you're back in the mall again, there are many doors with broken locks. From where you came in, go down the hall to the right and you'll find some locked double doors on your left. There is only one other open door in this hallway and it's at the end.
Continue following the hallway after you reach the locked double doors and then go through the double doors at the end of the hallway. You'll find yourself in the normal area of the mall again but the floor is dirty. There's no one else in this area and all the stores seem to be closed and have their shutters down, except for one store.Find the half closed shutter and enter the store to see what's inside. Heather will find a Handgun on the floor and then sees a Closer having a snack on a corpse.
It's just like her dream, the monster! The Closer will come towards her and she will shoot it 7 times, killing it.
When you can play, find the green bench to find Handgun Bullets x2. Heather will be looking around the room, but it's only the monster and the corpse that she's looking at.There's nothing else you can do in here, so find the other exit behind the counter and exit this shop. Now you are on the other side of the locked double doors. Move to the right towards the elevator area. It doesn't seem to work so check out the message board for the Shopping Mall Map. Now that you have the map of this place, it will be easier to navigate, and furthermore, easier for me to describe where to go.There rest of the doors on this floor have broken locks except for the door marked 'EXIT' which is a stairwell.
Enter it and go up to 2F, since you're already on 1F, and go through the door at the top. Equip your lousy Knife and move forward and to the left to find a Numb Body.
You can use the Knife to kill it but it may take a while since the Knife is pathetic. Move back to dodge the Numb Body's attacks if you can.
Take the northwest hallway and enter the first room on the right from when the rooms are aligned heading northwest, which is a Store Room.In the Store Room, you'll find a Double Head eating something in the corner. It may stop and approach you. Use the Knife to kill it and dodge its attacks by using the strafe buttons.
Don't stay in the same place for too long while battling the Double Head, or you may lose a few pounds. When it's finally dead, get the Beef Jerky on the left boxes. So the Double Head was eating Beef Jerky, eh? Beef Jerky is not a weapon, but it can be used to distract certain monsters, including Double Heads. Exit the room.Now continue down the hallway and enter the Store Room two doors down from the other Store Room on the same side.
Inside you will find 2 Health Drinks and some Handgun Bullets on the shelf to Heather's left. And as you can see, there is a Save Point further along the shelf. If you head towards the camera, you'll find a skid (a wood object) with something under it and some heavy boxes are on top of it. Heather can't reach it with her hands and it's too much of a pain for her to move the heavy boxes so you can't get it now.
Heather will mark it on her map and then you'll have to exit the room to move on.All of the other rooms over here can't be entered, so head back to where you came from and head down the south hallway and go through the white and blue door. Now run forward and then you should see a lit sign above an entrance that says 'Helen's Bakery'. Go through the door under the sign and enter the bakery. Inside, there's some bread but Heather's not hungry. To your left, you'll find something that looks useful. Take the pair of Tongs from the counter.
There is a flyer on the counter but it's not really important.Now you have some tongs, so go back to the room with the skid. Exit the room, go back through the door you came from, and head for the room with the circle in it on your map and enter it. It's the last door on the right in the northwest part of this corridor. Go up to the skid and use the Tongs. Heather uses the Tongs and gets the Key taken with Tongs. Funny name, eh?
Since the name provides absolutely no information on where to use the key, go in the menu and examine it. It says 'My Bestsellers' on the tag - must be a shop in the mall. Exit the room to find three Numb Bodies - deal with them (there are so many so just run past them), then go through the southernmost door in this corridor again.In this area again, you may encounter one of the two Closers patrolling the area, or both. Just simply run past them and when you get to the other side you may notice a store called 'My Bestseller' which is on the tag of the key you just got. Enter the store with the Key taken with Tongs. Now you're in a bookstore.
Take the right walkway and you'll find some books on the floor. If you're on Easy Riddle Level, there will be two, and any higher Riddle Level there will be five. If you're on Easy, pick up Shakespeare Anthology 1 and 3. If you're on a higher difficulty, pick up Shakespeare Anthology 1, 2, 3, 4 and 5.
Shakespeare Anthology PuzzleExamine the shelf where they fell off and Heather wonders if she should just align the books in order. This puzzle is different for every Riddle Level so use whichever one you're on.
But first, there may be a clue to the puzzle depending on your Riddle Level. It will be by the door in the northwest corner of the room. You'll need to get to code for the keypad to unlock that door.EasyThere will be no memo here. There will be some numbers seen among the three books already on the shelf but the number is not complete because two books are missing. Use Shakespeare Anthology 1 and put it in the first slot.
Then use the cursor and select the next book, which is Shakespeare Anthology 3, from the blue box and put it in the next open slot, which is the third slot. A code will then be revealed.Normal'Fair is foul, and foul is fair.Put these books out of order.'
From the clue in the memo, you have to arrange the five books on the shelf but not in order. So do as it says; put all the books on the shelf randomly at first, then rearrange them so the four digit code among the five books looks proper. Once you've done so, you have the code.
Boss 1: Split WormEquip your Handgun for this boss and if you haven't wasted any ammo yet, you should have 90 Handgun Bullets (on Normal Action Level). Wait for the Split Worm to come out, let him open its mouth and shoot it about 5 times until it closes it and goes back in the dirt. Wait for him to come out again, open its mouth and shoot it a few times. The Split Worm should go back in the dirt and he may come out from the other side of this area soon, so watch out and shoot its mouth.
He should go back in again and come out from the same side but a different tunnel. Shoot him some more and the fight may be over here. After around 10-20 shots on Normal, the Split Worm should fall to the ground and the fight will be over.You can tell where the Split Worm is going to come from by holding L2. The camera will focus on the tunnel the Split Worm is going to come out next. Do this and if you think you might be in the way, back away. The Split Worm has four types of attacks. One, he will bite you normally which is a pretty powerful attack, another one where it does a strange bite - This is the most powerful regular attack of the Split Worm.
It can also hit you while you're moving; this won't do much and it can also smack itself on the ground, which does no damage; just stuns you rather. On Hard Action Level the Split Worm has an instant kill attack which will kill you, regardless of your health. It will roar before it does this so that's your warning.This fight is fairly easy; don't expect other bosses to be this easy.Normal Central Square ReturnOnce the fight is over, the mall then turns back to normal.
Heather seems confused and looks like she has a headache. When you can play, find the shutter to the west that's not fully closed and go under it. Go down the hallway and enter Happy Burger, going under the shutter.
On the desk to Heather's right is a Save Point. On the counter past the save point is a First-Aid Kit and to the left of it are 3 packs of Handgun Bullets. Go to the northwest corner of the restaurant and take the Beef Jerky on the stool.
If you find the table where Heather was sleeping earlier, she makes some comments. Exit Happy Burger when you're done.There are no other open doors in the corridor, besides the doors to the west where you would normally enter the mall. Go the doors and a cutscene will play. Douglas is out here and Heather gets all mad at him but he doesn't really understand. He tries to explain and then Heather goes down the stairs to enter the Subway for a ride home, thinking everything's normal.04. Hazel Street Subway Station'I'm taking the subway home.'
You have no map for this area yet so use these directions for now: Follow the path around the corner, and then head right and through the door at the end. Move forward and turn left when you can. There is a map of the subway routes here but it's not a Subway Map.
If you examine it Heather says her stop is Bergen Street on Platform 3. Continue past the Information sign and you can find a newspaper on the ticket machines. Read it and go to the left. Go through the passage to the right of the ticket booths to enter the east section of this floor.Move forward and around the corner and get the Subway Map in the smashed map case. Now use your map for compass directions. Go down the stairs just by the map when you're done up here.
The Subway CurseFirst of all, this is optional; you don't have to do it and there's a chance of dying. If you don't want to do this, just continue from under this part. But there is Health Drink down on Platform 4, so go there for that if you like.To do this, you must read two memos: The one on the Ticket Machine and the one on the ground in the three staircases area to Platform 4. From after you go down the stairs after getting the map, go south and down the west stairs. Read the memo on the ground and go down to Platform 4 via either of the two staircases going down. Head west and go near the tracks and a cutscene should play.
Heather will be walking and then stops in front of the tracks. A ghost is heard and she gets pushed onto the tracks.
A train horn is heard; quickly turn around and press X on the platform and climb back up.If you try to go further along the tracks, you will just get hit by the train in a cutscene and the game is over. This extra cutscene only occurs if you read both memos mentioned above. After you're done, find the bench with the Health Drink on it and take it. After you've done this, go back up the stairs and then go up the staircase you came down in the first place.From the stairs you came down after you got the map, turn right and go around the corner to find a Save Point on the wall. Save your game if you like and continue past it and go through the door. Once in here, go to your left to find some phones; go up to them and one will ring once.
You don't need to do this though; head east now. Once you get to the end, head north and take the stairs down to Platform 1. There will be a Double Head near you down here - kill it if you have a lot of ammo. Head south and you'll find two more Double Heads on the grate floor covering the tracks.Go down the stairs on the west side of this area. Go around the corner and take the 2 Health Drinks and the Handgun Bullets on the small table.
You'll also find some blood and a newspaper covering a corpse, but nothing important, so head back up the stairs. Find the east stairs leading down and take them. Go around the left corner and get the Nutcracker on the small table. No, these aren't to crack the guy's nuts down the east stairs, they have an actual purpose.
Go back up the stairs.There will now be two more Double Heads up here if you killed them all previously. Make your way to the stairs you came down in the first place and go back up them to exit this area. Once up here again, head south and go towards Platform 2 to find a chain stuck to the door with a nut holding it. Go in the menu and use the Nutcracker and the chain will break, making the door open. Now go down the stairs to Platform 2.Head south and you can see a train. Don't go in it yet; instead, go to the other end of it and enter it at the south. You may notice Heather's head turned somewhere.
Find what she's looking at to see a handle coming out of a opened present box. Get the Shotgun inside.
Don't use this yet, save it for later on in the game (I will specify when to use it). Head north in the Subway car and get the 2 packs of Shotgun Shells at the other end of the train. Go through the closest door to leave the train, hearing some static from your radio.Waiting by the stairs you came down from earlier is a new monster - an Insane Cancer. It has too much health so just run past it, staying to the left and not going up the stairs. Go down the other stairs behind the stairs leading up. Go around the corner at the bottom of the stairs and head north. You can go down to Platform 4 but all you'll find are three Double Heads, which is just a waste of time.
Continue north and go down the Platform 3 stairs.Head east on Platform 3 until you get the view of the door on the tracks with the red glow above it. That's where you want to go and you need to do it fast. Keep in mind, the door has a broken lock so you must run back and get back on the platform fast. Once you're ready, fall on the tracks and run for the door and try to open it. Stay close to the left; if you go too far to the right, you will die in a cutscene of a train hitting you.
After you try to open the door, run back and dodge the Double Head that just appeared here, along with the other two Double Heads. Run to a close spot where you can climb back up and press X and a cutscene will play.The train will come but Heather makes it back on the platform and the three Double Heads get killed by the subway car. Put an evil grin on your face, imagining the Double Heads getting nailed. The Subway train will stop and a door will open at the other end. That's where you want to go. As the radio static fades away, head west past the stairs, unlock the gate door and go through it.
There are two Double Heads here; just run past them and continue west, then go up the stairs at the end.Just hold forward and go down the stairs in front of you. Thankfully no enemies are here so grab the Health Drink on the first bench and go towards the end of the train for a nice view of the open door.
Walk into the Subway car and a cutscene will play. The doors will shut behind you and Heather bangs on the door as the Subway Train leaves the platform.Subway Car 1You can see some blood on the ground ahead, but even more interesting, turn around and go through the door to go on the back of the subway train. This is an amazing view! Whatever you do, do not move forward at all, even one step.
It will show you falling off in first person and you'll die. After enjoying the view, press L1 and R1 simultaneously to turn around and go back in the subway car.
Go forward and you'll find a Save Point on the floor. Continue to the next door and enter the next car.Subway Car 2In this car, you'll find a medium sized Numb Body and a small one. Kill them with the Steel Pipe. If you go back through the door you came from, you'll be on the back of the train, just like in the other subway car. The cars appear to be falling off as you go to the next one. Go back inside and enter the next subway car.Subway Car 3No lights on in this one, no enemies either.
Make your way to the end and enter the next subway car.Subway Car 4In here you'll find a large sized Numb Body. Kill it with the Steel Pipe. Behind it is a small one; do the same and enter the next subway car.Subway Car 5Run down the car to about half way and get the First-Aid Kit and the Shotgun Shells on the left sitting bench and enter the next subway car.Subway Car 6Nothing in this subway car, make you way to the end and enter the next one.Subway Car 7There's an Insane Cancer in this car, but it's lying on the ground. Take advantage of this and run past it and enter the next car.Subway Car 8Nothing here, make your way to the end and enter the next subway car.Subway Car 9There will be a cutscene in this car of Heather walking and it will come to a halt, causing Heather to fall. When you can play, find the exit and examine the door that would lead to the next car. Heather says there are no more cars and the conductor must've already gone on. Or maybe there was no conductor.
Leave the train.After leaving the train, there is a Save Point on the wall. You are on an unknown station platform so let's find out where you are. Head to the left and go through the blue door.05. Underpass'A wheelchair? Why would a wheelchair be thrown out here?'
Once you go through the blue door, go down the stairs and go right at the bottom. When you finally reach the large door, go through it. There's a Numb Body near you and two Pendulums in the area as well. You call kill them if you want, but it may be difficult with them all near you. So run past them to the left and when you reach the blue door on the right, go through it. Once in here, you can hear some Numb Bodies.
One is down the hall - kill it with the Steel Pipe. There is another Numb Body down the hall to the left, but you don't need to go there.There is a corridor you can enter here, but it only has two Numb Bodies in it.
So go through the blue door on your right, after you've killed the Numb Body mentioned above in the previous paragraph. Run forward for a while, and then to your left there are three Numb Bodies.
If you have the skill with the Steel Pipe, kill them all. Or just run past them and go through the blue door.On the chalkboard to the left you can find the Underpass Map. To the right of the map is a Maul - take it. There is blood all over this wall and on the ground - the Maul was possibly involved.
Leave this area through the blue door to the right of the safety helmets and use your map for the compass directions that will now be used. Head south to find a large Numb Body. Behind it is a small Numb Body, kill them both with the Steel Pipe and continue south.You'll find another small Numb Body to the south. Kill it and enter the hallway to the west.
Head west down the hallway and examine the wine rack to get the Wine Bottle. To the right of it on a box you'll find some more Beef Jerky. Turn around and head back east and go back through the door. If you killed the Numb Bodies before, there will be two more out here for you. Kill them if you wish and go south, then west down the hallway at the end.Take the Shotgun Shells on the barrel and go back east and then north.
When you reach it, go east down the hallway and through the large door. You can hear some Pendulums in the distance unfortunately.
Check your map and find the only other door in this area - that's where you want to go. Run east down the hallway for a while, then run between the two Pendulums and go through the blue door (there's another Pendulum past the two by the door, but it doesn't matter.In this hallway there's something that looks like a metal pipe on the ground near you and there's another one at the end - they're nothing important. Run north down this long hallway and go through the blue door at the end. Now go east in this hallway, then south after the corner and through the large door. South, you will find two large Numb Bodies - kill them with the Steel Pipe and go west in the 2nd hallway - the one closest to the south - and enter the room. On the desk in front of you, get the Handgun Bullets and Shotgun Shells.
On another side of the desk, you can find 2 Health Drinks. On the north wall is a Save Point.Beside the save point is a heater - there's some kerosene in it. Use the Wine Bottle from the menu and you'll get an Oil-Filled Bottle. Exit the room and you'll hear more Numb Bodies. Go west and kill the Numb Body there with the Steel Pipe.
Two more Numb Bodies should come from the left; kill them too. Now take the north hallway by going east down it and enter the room. At the north section of this room there's a ladder leading down, but the area down there is filled up with water.Find the machine in the room with the open tank and use the Oil-Filled Bottle to fill up the machine with kerosene. Find the switch to the far right - examine it and turn the machine on by selecting 'Yes'. After the cutscene of the machine working, go back to the ladder and go down it. Locate the stairs and go up them. Then go up the metal staircase and go through the blue door.
Go east, over the bridge, and then down the stairs after the flat ground, and go through the blue door at the bottom.Stay on this side of the sewer and head south. You'll encounter a large Numb Body. Either beat it to death with the Steel Pipe or fall into the sewage water and climb back up after you pass it. When you finally reach the blue door on the west side, go through it. Climb up the stairs and continue down the hallway, over the bridge to see a Slurper in the water below, and then go through the blue door at the end. In this room, go to the chair and get the Dryer. On the shelf to the right and ahead of Heather is an Ampoule.Oddly enough, there's a busted wheelchair in one of the bins filled with junk from the sewers.
There's also a radio in one. Anyway, exit the room and go all the way back to the sewer water area.
This time you'll notice that the Slurper under the bridge is gone. Once back in this area, go through the large door in front of you however you like. Head east to discover a large Numb Body and two small ones. Either kill them with the Steel Pipe or run past them, and go through the blue door at the northeast area of this place.To the left on the ground is a Save Point. There's a Health Drink on the desk, and at the far side of the desk is a memo about a monster in the water past the door you haven't gone through yet. The author of the memo says 'If only I had a hand grenade.' You won't find a hand grenade but you've got something that will work.
There's a Danger sign by the door - when you're ready, go out the door.Out here you'll find a bloody walkway - whatever you do, do not cross it yet; you will die! Go over to the outlet beside the door you came from and use your Dryer from the menu.
Heather will throw it in the water and it will kill the monster - you can see one of it's tentacles come up to the surface. Silent Hill 2 ReferenceIf you have a Silent Hill 2 save on your memory card with the game beaten at least once, you can experience extra scenes and references to Silent Hill 2. There is one in the area you're in right now:By the save point on the other side of the wall are some mailboxes.
Heather will say 'The mail box is empty' when you examine them. She will say some more things if you keep reading that are significant to Silent Hill 2.Continue down the hall until the view changes - this is your place. Enter Heather's apartment, using the House Key. There's a cutscene in here and I don't want to ruin anything for you so see it for yourself, because it is a very important scene. After the cutscene Heather will run up to the roof of the apartment building. Claudia is there.
After the conversation is over you'll have to fight a boss. Boss 2: MissionaryEquip the Shotgun and the Bulletproof Vest for this battle. The vest will slow you down but it will prevent some damage - choose whether to use it or not. If you shoot the Missionary as it comes towards you, it will impact it a bit. You'll hear the sound of metal (bullets hitting the blades) when you shoot - the Missionary blocks the shrapnel from the Shotgun. So you'll have to go for shots from behind or the side.This monster likes to run around a lot, and can attack while doing so.
Strafing comes in handy. After shooting the Missionary from the side or back once or twice, it should fall to the ground, but it's not dead yet. While it's on the ground shoot it some more and then it will get up again and run around some more. Hold L2 to keep the Missionary in your view. When it comes for you again, dodge it and blast it from behind. When it gets blown down to the floor again, shoot it some more.Try to use the strafing buttons in this fight if you need to get out of the way of an attack. The Missionary has eight types of attacks.
Some are: a thrust, a cut while it's running, and an attack while getting up from the ground. All these can be with its blade or its handle on its arms. It can also do a swing attack and a counter attack.
Try not to let the Missionary get too close to you. The Shotgun should help with that as it blasts the Missionary away.This monster can deflect some attacks and melee weapons aren't too great. Try to reload in the menu when you need to. You can switch to the Handgun if you like, but it's very weak. However, if you equip the Silencer, you can shoot the Missionary from the front and he won't deflect the bullets. This is very useful, especially if you don't have many Shotgun Shells.To get behind the monster, what you should do is unequip the Bulletproof Vest and let the Missionary come towards you. Then run out of the way using the normal movement controls or the strafe buttons, and then blast the Missionary from behind.
Attacks from behind are very effective because no shrapnel is blocked - it all hits the meat. After the Missionary falls down at least four times on normal, the fight will be over. It should take around ten good Shotgun blasts - try to attack from behind for best results.After the fight Heather will go back down to her apartment and Douglas is there. She tells him to leave and he says he will and he does, but he's in another scene with Heather.
Heather wants to go to Silent Hill because Claudia said she'd be waiting there. Douglas offers to drive Heather there and says he'll be waiting at the back of the apartment.
When you can play, exit the room through the closed white door near you. Go forward and go through the door directly in front of you.This is Heather's room. Get the Stun Gun and the 2 Stun Gun Batteries in her dresser in front of you to the right. Exit the room and exit the apartment room through the brown door ahead of you to the left. Go to Heather's right, turn left past the save point and go through the door. Outside, Douglas says he just met Vincent and he told him to look for a guy named Leonard in Silent Hill and has a map for you. Douglas also gives Heather a book her dad was holding.
They get in the car and head to Silent Hill. There will be a very long cutscene on the way and more of the story is explained and is very important, so watch it.10. Silent Hill'I'm going to Silent Hill.' After the cutscene in the motel room you have to get to the hospital. Beside the TV ahead of you is a Save Point. In your inventory you have a new item, Dad's Notebook, and you have a Silent Hill Map. And if you check your map you can see you're in Jack's Inn; exit the motel room.
There's a lot of fog out here and it's hard to see. Head north and exit the motel compound. Heather won't let herself go too far east and Munson Street is blocked at the intersection with Nathan Avenue.Start going west and you'll encounter a Double Head. Kill it with the Katana if you want but you can easily outrun it - that's if it even tries to chase you. Continue west and you may encounter another Double Head. Kill or ignore it and continue west on Nathan Avenue.
There will be two Pendulums by Texxon Gas but try to run past them. Pete's Bowl-O-Rama won't open and you can't go too far west down Nathan from here, so head south down Carroll Street. Stay on the west side against the wall, and when the view changes by Heaven's Night, go west and up the stairs of Heaven's Night and enter it.Inside Heaven's Night, get the First-Aid Kit and the Beef Jerky on the table to Heather's left. On one of the round tables is a tourism pamphlet. It's exactly like the one in Room 104 of Wood Side Apartments from Silent Hill 2. On the bar you can find some Shotgun Shells. Silent Hill 2 ReferenceIf you have a Silent Hill 2 save on your memory card with the game beaten at least once, you can experience extra scenes and references to Silent Hill 2.
There is one in the area you're in right now:On the stage near the green door is a poster of Maria from Silent Hill 2. But she has long black hair. Her hair was probably dyed blonde in Silent Hill 2.There isn't anything else to do here so exit Heaven's Night from where you came in. Go down the stairs and exit the alley and then continue going south down Carroll Street. You will encounter two Pendulums on the way - just run past them. When you finally reach the hospital you can hear a Double Head, and it may come towards you. Kill it with the Katana if you want.
There's also a Pendulum and another Double Head near you too, but just forget them and enter the hospital through the double doors.11. Brookhaven Hospital'Part of me wants to peek in, but then it's a little creepy, too.' Oh, the memories! Once inside this very familiar hospital you can hear breathing like someone's in your face; it's Nurse Demons, there are two in this corridor.
There's one in the left hallway and one in the right hallway. If you want, kill them with the Handgun and then enter the room in front of you to the right, from the entrance (which is the Reception for those familiar with Silent Hill 2). Take the Hospital Map on the table to the left of you. There's a Save Point on the wall in here too.
In the shelf on the other side of the door is a Health Drink. Exit the room when you're done.Find the Visiting Room on your map and enter it. There's a memo and a doll on the table. Examine the doll before, and then after reading the memo. After, leave the room and enter the Doctor's Lounge. Go up to the fridge in here and examine it to get a Health Drink.
On the small table by the two chairs you can find medical records for Leonard and Stanley Coleman. Exit the room and head southwest to find that the stairwell is locked, but the patient wing double doors are unlocked, so go through them.In this corridor and coming towards you are two Nurses.
You can just run past them, and if you enter room C2 there will be three naughty Nurses coming towards you. There may be an Ampoule in there if you don't have much ammo - you decide if it's worth it. There's a memo in room C4 with another doll and there are items glued onto the wall. One of them looks important - the key - but you can't get it yet, so go back through the double doors you came into this area from. Enter the elevator in this area and go up to 2F.On 2F, enter the Women's Locker Room and grab the Nail Polish Remover and some Perfume from the open locker and then exit the room.
Go to the patient wing double doors to find a memo on a stretcher and a memo on a chalkboard. You'll have to solve a puzzle. Second Floor Key Code PuzzleThe door to the patient wing is locked and you'll need a key code to get through. The memo on the chalkboard explains the puzzle. It will be different depending on the Riddle Level you're on. Use the below solutions for the appropriate Riddle Levels.EasyHere, you come across a pretty simple riddle. It reads:'Press, move 2 right;press, move up 1;press, move 2 down;press, the door shall open.'
Pretty simple, but where do you start? Using the memo, you have to be able to move 2 right after pressing the first number so it can only be 1, 4 or 7. After the second number, you have to move up 1, so it can now only be 4 or 7. After the third number, you need to move 2 down. You can't move 2 down from 4, which is 1 up from 7. However, you can move 2 down from 1, so the starting number has to be 4.
Now just follow the directions. Start on 4, move 2 right, press 6. Move up 1, press 3. Move 2 down, press 3, and the door should unlock.
If you haven't already figured it out, the resulting code is 4639.NormalOn Normal, the memo will be in a form of some type of algebra. If you're good in it, it's your lucky day. You come across the following memo on the chalkboard by the door:'The first is larger than the second;the second twice the third;the third smaller than the fourth;the fourth is half the first.Four of the numbers are not repeatedThree are not in the top rowTwo are not in the right rowOne of the numbers is the final key'The trick is to work your way up from the bottom.
The fourth has to be half the first, so it has to be an even number. So the fourth number is either 2, 4, 6 or 8. Start with the highest number, which is 8. Half of 8 is 4. The third number is less than the fourth number, so it has to be under 8. The second number is twice the third, so the third can only be 1-4, which helps out a lot.
The first number is larger than the second number, so it has to be over 2.After you work it out, 8, 6 and 2 can't be the last number, so it's 4. The third is smaller than the fourth, so it's 3 or less. The second is twice the third, so it's 2, 4 or 6. And the first is larger than the second, so it's at least 4, since the fourth is half the first. By now, you're probably confused as hell. Try to stay with me.From the above, you should come up with the following numbers:1 - At least 42 - 2, 4 or 63 - 3 or less4 - 4So experiment with what you have so far. The last number is 4, so try to figure out the rest.
The third is smaller than 4, so let's start with 3 as the third number. The second is twice the third, so it would be 6 in this case. And the first number is larger than the second, so it's either 7, 8 or 9. Let's try 7 first.
Now you have the following code: 7634. This code doesn't work, so try 8 for the first number, since it is a possibility. What do you know, it works!
M4 Briefcase PuzzleTo open the briefcase on the bed, you'll need to use a code obtained from the clock. How you determine the code varies for each Riddle Level.EasyThis is fairly easy.
There will be a number in red on the clock and that's the code you need. So if it says 0634 on the clock, that's the code.NormalHere, the clock will be on a certain time.
The small hand is the hour and the long hand is the minute, just incase you didn't know that. The code to the locked briefcase is the time on the clock. For example: If the time is 12:21, the code would be 1221. However, if the code is 5:21, the first digit would be 0 - 0521. It's fairly simple.HardThe same as Normal, yet different. This time (note the pun) you'll have to put it in 24 hour time (military time). To be different from normal, all the codes will be 13:00 or higher.
So if the clock is on 8:39, the code would be 2039. If you don't understand 24 hour time, just add 12 hours to the time on the clock. So 8:39 + 12:00 = 20:39. Once again, fairly simple.Note: For Normal and Hard, remember that if the minute hand is close to the end of the hour, the hour hand will be close to the next hour.
So if this is your situation, the hour digit would be the previous number, not the number it's very close to.After you get the code, examine the briefcase on the bed and enter the code to unlock it.Get the Instant Camera from the briefcase and read the memo on the other bed beside the briefcase one if you haven't already and exit the room. If you enter room M5 there will be three Nurse Demons and a First-Aid Kit on a small stand.
Do what you want to do and then head back to the east corridor. There will be two Nurse Demons here - one of them has a Revolver.
Kill them or run past them and enter the elevator. The 3F button won't work so go back down to 1F.On 1F, enter the patient wing and enter room C4. Go up to the glued items on the wall and use the Nail Polish Remover from the menu. The Stairwell Key will come off; exit the room and go back to the east corridor. There will be another Nurse Demon in this area but it's not near you, so enter the stairwell, using the Stairwell Key. Using this key unlocks the stairwell doors for every floor, and it also allows the 3F button to work in the elevator. In the stairwell, turn to your left and go down to BF.
Follow the hallway and get the Submachine Gun Bullets on the floor and go towards the wheelchair.Prepare yourself and follow the path of blood to the end of the corridor. Take the Submachine Gun on the floor and hope you have better luck with it than the previous owner. The person in the wheelchair seemed to have flipped their wheelchair (probably a monster that did it) and got injured so they dragged themself to the elevator, shot the monster, dropped the gun and entered the elevator - they might actually still be in there because it was probably recent, considering the wheelchair wheel was still spinning. You can't check in the elevator so enter the Store Room to come across some flickering lights.
Find the blood by the shelf and Heather thinks there might be something behind the shelf. You can't fit in there so use the Instant Camera to see what's back there.Heather takes the picture and it develops, displaying a code of 4 numbers. The code is random each time. Exit the room and go all the way up to RF for another Stanley Coleman memo; go through the door to the roof.
There are two Closers out here but you don't need to kill them. Run forward and get the 2 magazines of Submachine Gun Bullets on the barrel. Silent Hill 2 ReferenceIf you have a Silent Hill 2 save on your memory card with the game beaten at least once, you can experience extra scenes and references to Silent Hill 2. There is one in the area you're in right now:If you examine the north fence by the Elevator Control Room, Heather will comment on it and say it doesn't look like it's about to break and fall.
This isn't much though.Exit the area and go down to 3F. Enter the Store Room to find a Save Point on the ground. You can also find a Stun Gun Battery and 2 Health Drinks on a shelf. Exit the room and enter the Special Treatment Room. There's a memo on the right wall.
The closest rusted door to you is locked from this side. You can unlock it and enter it if you want, but all there is inside is a Nurse Demon.Enter the furthest room to find another memo from Stanley Coleman. Exit the Special Treatment Room and try to enter the patient wing.
It's locked but you can enter the code you got from the picture from your camera (the shelf in the basement) and it will unlock. If you forget the number look in the memo section of your inventory to see the number. Once the door is unlocked go through it.Enter room S1 and get the 2 Health Drinks on the nightstand. Read the long memo on the bed and then exit the room. Continue west down the corridor, get the Beef Jerky on the bench by the Bath 3 room, and then enter room S7 to find another Stanley Coleman memo.
Exit the room and there will be three more Nurse Demons, one with a Revolver. Kill them if you must and then enter room S12.
Move forward and the phone will ring; answer it. It is Leonard on the phone.Leonard claims he's not exactly sure where he is, but the door is at the end of the hallway on the 2nd floor.
Go down to 2F from either the stairwell or the elevator and enter the patient wing. Head west down the hallway and go through the new door labelled 'M'. You don't have a map for this area so use these directions: Move forward and the gate door blocking the path will go up. Go past it and keep moving forward and a gate door will close; go to the right and go right at the next corner.A gate door will open on the left, go past it. Another one will open, go past it and around the right corner. Go around another right corner and go around the next corner to the left and go through the door.
Go forward and around the left corner. Keep moving straight and a gate door will close behind you.
Continue down the hallway and go around the right corner. Go left around the next corner and a gate door will close in front of you.Turn around, move forward and the closed gate door there will open; go past it. Keep going forward, go around the left corner and through the door.
Go around the left corner and around the next left. Keep running forward and six gate doors will close behind you and one in front of you. Examine the red sign on the wall that looks like a save point. Instead of a save point it shows a video of Lisa from SH1. After the video, go forward down the hallway and through the door at the end.Get on the ladder in front of you and climb up it. You will pass a weird creature named Valtiel turning a valve.
At the top, go through the door to see what's on the other side.12. Nightmare Hospital'Happy birthday dear. Oh, I forgot you name.' Now this is a true nightmare! According to your map you're just outside the west stairwell on 3F.
Move down the hallway and enter room S3 - it may be hard to find. There's a Save Point on the bed and 2 packs of Handgun Bullets on the window sill, along with a hand coming from outside, oddly enough. Exit the room, and if you enter Examining Room 4, you can find a corpse with its blood dripping into a bucket. You can't do anything with it yet so enter the Day Room, since the east corridor doors are locked. Inside this weird room you can only get to the other side by moving towards the camera and then away from it in the other direction. Go through the other double doors to enter the east corridor.Unfortunately there are three Slurpers in this hallway.
If they annoy you, and they should, use the Shotgun to get rid of them. Enter the Store Room when you're done with the Slurpers to come across a mirror and a very disturbing experience. The door won't open so just enjoy the insane experience. You may notice that Heather in the mirror will stop moving after a while. When the room gets dark you can exit it but it may be hard to find the door. Don't stay in this room too long because you can lose health and die.Enter the elevator and you'll notice that there are three new buttons: B1, B2 and B3, not 31, 32 and 33, which they look like.
The only basement floor button working is B3, so go down there. On B3 you'll come across some covered corpses on gurneys. Head straight from the elevator and examine the oven for a puzzle (the oven will be open on Easy Riddle Level).
B3 Crematorium PuzzleTo open this oven (if it's not open already), you'll need to solve the puzzle involving what's written on the door and the corpses in the area. Each Riddle Level is quite different, however.EasyHere there is no puzzle, the oven will be open.NormalHere there will be roman numerals in randomly selected slots on the oven. They have to do with the four corpses on the gurneys with white coverings. The roman numerals in the slots on the oven will be I, II, III and IV. If there's a roman numeral in a slot, there will be a covered corpse on a gurney in that position of the room. It's not that hard to figure out. Each of the gurneys - covered or not - are marked with numbers.Here are the locations for each gurney number in the area: Use those numbers to unlock the oven.
So if it says 'I' in a spot on the oven, the number on the corpse in the room that coordinates with that location is the first number to the solution. Do the same for the other three numbers and you'll get a code.Eg. II-IV12-I-3456III-7890In this case, the resulting code would be 5172. However, you are very unlikely.
On higher difficulty speedruns of Silent Hill 3 a different strat is used on God, but I can't recreate it for the life of me. It looks like all you have to do it stand to the right of God and bait her swipe attack, where it'll then whiff Heather. I can be standing in the exact spot where it looks like it should work, but I get hit every time. I've tried a bunch of subtle variations of the position, only to never cease to get hit. How exactly is this done? And can it only be done in some versions of the game?
(not my video obviously)
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